Ben Lorica

photo_ben_m.jpgBen Lorica is a Senior Analyst in the Research Group at O'Reilly Media, Inc.. He has applied Business Intelligence, Data Mining and Statistical Analysis in a variety of settings including Direct Marketing, Consumer and Market Research, Targeted Advertising, Text Mining, and Financial Engineering. His background includes stints with an investment management company, internet startups, and financial services. At O'Reilly, Ben works on custom research and consulting projects, open source data warehousing and analytics.

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    Ben Lorica在O'Reilly Media,Inc.是研究部门的资深分析师。他专攻包括直销市场、消费和市场研究、目标广告、文本挖掘以及金融工程等不同领域的商业智能、数据挖掘和统计分析。他的背景包括与投资管理公司、互联网创业公司和金融服务公司的合作。在O'Reilly公司Ben致力于客户研究和项目咨询、开源数据仓库存储和分析。

    Google's New Marketplace Has over a Thousand Apps

    Ben Lorica @dliman 2010-03-17

    One week into its public launch, the Google Apps Marketplace has just under 1,500 (enterprise) apps. Combined with Salesfore.com's app exchange (also with over a thousand apps), enterprises interested in moving to cloud apps have an increasing number of software tools to choose from.

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    Popular apps (measured in terms of # of installs) includes graphic design and office integration apps (aviary design suite and offisync), a collaboration and project management tool (manymoon), a free travel planner (tripit), a basic ERP app (myerp.com), and a CRM application (Zoho CRM).

    The typical supplier has about 2 offerings in the Google Apps Marketplace. Below are the suppliers with the most number of unique apps:

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    (†) Data for this post was through 2/16/2010.

    1 in 4 Facebook Users Come From Asia or the Middle East

    Ben Lorica @dliman 2010-03-03

    Asia's share of the more than 400 million active Facebook users recently surged past 15%:


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    With a market penetration of 1.7% in Asia and Africa, the company has barely scratched the surface in both regions. While the company continued to add users in Southeast Asia, there were an additional 2.3 million users from South Asia over the past 12 weeks. In fact according to Alexa, Facebook has already overtaken Orkut in India. It didn't take long for Facebook to threaten Friendster's leadership position in Southeast Asia so something similar was likely to happen in India. But I thought it would take them longer to overtake Orkut in India.

    The share of users from the Middle East / North Africa remains stable (at just over 8%) and the region had the second fastest-growth rate over the past 12 weeks:

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    As was the case in my previous post, the share of users age 18-25 remains higher in regions outside the U.S., especially in Asia, the Middle East / North Africa, Africa, and South America. [For recent growth rates by age group, click HERE.]

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    While Asia and the Middle East are the fastest-growth regions, Facebook continues to add users everywhere. Eastern Europe continued to be fertile territory, with the company close to doubling its active members in Romania (up 86% over the last 12 weeks). Below is a list of fastest-growth countries in each region:

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    (†) Speaking of Orkut, for what it's worth, Facebook added 800,000 active users in Brazil over the past 12 weeks.

    Long Tail iTunes Book Apps Are More Expensive

    Ben Lorica @dliman 2010-02-22

    In an earlier post, I examined the average price of the Top 100 PAID apps and noted that the relationship between price and popularity was somewhat dependent on the category. But in the Book category, I concluded that the Top 10 PAID apps were on average cheaper than those ranked 91-100. But what if we examine all Book apps, will the long tail apps be pricier?

    The animated graphic below traces the evolution of prices in the iTunes Book category. In Q3-2009 the Book category exceeded 10,000 PAID apps, and since then long tail Book apps have (on average) tended to be much more expensive than their more popular counterparts.

    Since there are far fewer FREE apps compared to other large categories, pricing is especially critical for Book apps. There are now over 28,000 Book apps, 92% of which are PAID apps††. Looking ahead, the iPad will be available in a few months and many publishers will need to learn how to price their apps for yet another device (see for example [1], [2]).

    [For more on ebooks and electronic publishing, be sure to follow events at this week's TOC conference on twitter.]

    (†) There is an upward trend in MEAN price from the more popular apps to the long tail, indicating that many more pricey book apps are in the long tail. The graphic also nicely shows the evolution of prices over time.
    (††) The animated graph ends on 2/14/2010, at which point the chart represents the 26,000 PAID Book apps available in the U.S. iTunes App store during that week. In comparison, there were over 29,000 Game apps, 70% of which were PAID apps.

    The Most Efficient iPhone Developers

    Ben Lorica @dliman 2010-02-11

    Last week marked the first time the U.S. iTunes store had over 150,000 apps available. Close to 31,000 different developers (or "sellers") were responsible for those apps, with many offering one to five apps, while a few offered over a hundred different apps.

    Which developers consistently produce top-selling apps? I examined the percentage of apps produced by a developer that became best-sellers. To identify best-selling apps, I used the Top 100 Free and Top 100 Paid, and the recently launched Top 100 Grossing apps lists.

    I've noted that Games dominate these Top 100 lists, so it's no surprise that Game developers are among the most efficient producers of best-selling PAID apps. A pair of large Game developers (Gameloft and EA) offered over 40 different PAID apps over the last year, yet managed to have 3 out of 4 of their apps land on the Top 100 PAID apps list. The typical large developer only had 1 out of 10 apps (9%) appear on the Top 100 list. (NOTE: In each of the graphs below, I only show the 25 most efficient developers. The MEDIAN Efficiency is for all developers that had at least the stated number of apps during the period.)

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    Game publishers also dominated the list of most efficient FREE app developers, but a pair of (adult-oriented) Entertainment developers were among the most consistent producers of popular FREE apps. Also note that a different set of Game publishers are producing the best-selling FREE games:

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    Apple launched the Top 100 Grossing apps list in September 2009, so there isn't as much historical data available. There are quite a few individual developers who've produced top-grossing apps. Given that a few small and successful Game developers were acquired last year, small outfits who consistently produce best-sellers are attractive acquisition targets. The graph below is limited to developers with at least 5 PAID apps since September 2009:

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    [By using popularity rankings within a category, one can also identify the most efficient developers for individual iTunes app store categories.]

    As far as embracing the iPad, several developers listed above are very enthusiastic about producing iPad apps. The interest is particularly high among iPhone Game developers††, I would really be shocked if Games aren't a major component of the iPad app ecosystem.

    (†) For this post a large developer (will usually) refer to one that offered over 10 Paid or Free apps from Feb/2009 to Feb 7, 2010.
    (††) See [1], [2], [3], [4]. The other interesting thing I noticed from the data is how many of the key iPhone Game publishers are located in the SF Bay Area.

    Manifold Learning, Calculus & Friendship, and Other Math Links

    Ben Lorica @dliman 2010-01-17

    One of the largest gatherings of mathematicians, the joint meetings of the AMS/MAA/SIAM, took place last week in San Francisco. Knowing that there were going to be over 6,000 pure and applied mathematicians at Moscone West, I took some time off from work and attended several sessions. Below are a few (somewhat technical) highlights. (It's the only conference I've attended where the person managing the press room, was also working on some equations in-between helping the media.)

    The Machine-Learning Bubble in Computational Medicine (Challenges in Computational Medicine and Biology)
    Donald Geman gave a nice survey of the problems and mathematical techniques frequently used in computational biology. He also raised something that struck a chord with me. While computational biology has things in common with other fields ("small n, large d problem": small samples, relative to the number of dimensions), techniques that work in fields like computer vision don't automatically translate to biology. First, the size of samples in biology and medicine are orders of magnitude smaller compared to other fields. Secondly, while black boxes (think SVM's or neural nets) are acceptable in other fields, biologists want accurate predictions and explanations for why/how algorithms work. Finally, it isn't clear if there are underlying low-dimensional structures in biological data. Taken together, Geman wonders if machine-learning's possible role in biology and medicine has been overhyped.

    Using Unlabeled Data To Identify Optimal Classifiers (A Geometric Perspective on Learning Theory and Algorithms)
    Revisiting, the "small n, large d" problem, Partha Niyogi gave an overview of recent geometric approaches to machine-learning. In order to mitigate the curse of dimensionality, Niyogi and his fellow researchers exploit the tendency of (natural) data be be non-uniformly distributed. In particular, they use the shape of the data to determine optimal machine-learning classifiers. In their version of manifold learning, they assume that the space of target functions (e.g. all possible classifiers), consists of functions supported on a submanifold†† of the original high-dimensional euclidean/feature space. One of the most interesting features of their geometric approach, is their use of both labeled and unlabeled data††† to identify optimal classifiers. The traditional approaches to training classifiers require labeled data. So while one can use mechanical turks to increase the amount of labeled data for learning purposes, the geometric techniques outlined by Dr. Niyogi actually take advantage of any unlabeled data you may already have. Lest you think that these are purely academic/theoretical techniques, Dr. Niyogi cites a company that uses these algorithms to analyze and classify child speech patterns. With so much Data Exhaust available, I can't help but think that techniques that can leverage unlabeled data will prove useful in many domains. (Niyogi and his collaborators have many papers on Manifold Learning, including one that describes the algorithms, and another that provides the theoretical foundations.)

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    The Calculus of Friendship
    Mathematician Stephen Strogatz is known to many Radar readers for his work in network theory ("small-world networks") with his student Duncan Watts. I went to his talk thinking it would cover recent developments in random graphs. The talk turned out to be about his recent book chronicling his long friendship with his high school math teacher. What started out with letters that talked only about calculus and math problems, evolved into a deeper relationship over the last decade. The letters ranged from humorous calculus problems, to moving personal correspondence. For a preview of his book, listen to this recent Radiolab segment featuring Dr. Strogatz and his teacher:

    [What made his teacher into a great instructor/mentor? Dr. Strogatz mentioned a few characteristics, many of which could be be re-purposed into advice for business leaders and managers. Yet another reason to read his book.]

    Geomathematics (Mathematics and the Geological Sciences)
    Another highlight of the conference was a symposium devoted to the emerging field of geomathematics. Given that the geological sciences routinely deal with Big Data sets, developments in geomathematics are worth paying attention to.

    (†) To illustrate how geometric these techniques are, Niyogi outlined versions of the Laplace-Beltrami operator, the Heat Kernel, and Homology in his short talk. I went to another interesting talk on geometric structures and discrete graphs, but from what I could gather, it was mostly theoretical in nature.
    (††) Niyogi and his fellow researchers assert that "... for almost any imaginable source of meaningful high-dimensional data, the space of possible configurations occupies only a tiny portion of the total volume available. One therefore suspects that a non-linear low-dimensional manifold may yield a useful approximation to this structure."
    (†††) In classification problems, labeled data are ordered pairs of feature vectors and their corresponding class labels. In the geometric approach to learning classifiers, unlabeled data can be used to recover the "intrinsic geometric structure" of marginal probability density functions.

    Collecting, Aggregating, and Analyzing Data Exhaust

    Ben Lorica @dliman 2010-01-14

    Next week, O'Reilly's Research Director Roger Magoulas, will lead an exciting panel discussion on Big Data. The focus will be on the piles of data that companies have been collecting, and are just beginning to analyze:

    The internet and social media create a mountain of random, unstructured, and at times ephemeral data by-products, which may appear to be trash. Yet, one person’s trash is another’s treasure. From FaceBook to Netflix, people are spending more time sharing their thoughts, opinions, plans and perspectives as they socialize and conduct business online. With each of these Internet exchanges traces of information,or Data Exhaust, are left behind. When correlated or combined, these snippets can provide insight into political views, professional achievements, purchasing behaviors, and demographic information—pinpointing trend setters and leading indicators. Brilliant innovators now re-purpose this data stream, aggregating and analyzing the data to provide new products or services.
    Next Tuesday's panel discussion and networking event will be held at the Stanford Business School. Further details are available on the VLAB web site.

    (†) Recent Radar posts on Big Data: (1) Counting Unique Users in Real-time with Streaming Databases, (2) Pipelining and Real-time Analytics with MapReduce Online

    Apps Per Seller Across the US iTunes Categories

    Ben Lorica @dliman 2009-12-14

    Measured in terms of number of unique apps, the Top 5 categories in the U.S. app store have been Games, Books, Entertainment, Travel and Utilities. But comparing categories in terms of number of apps doesn't capture the challenge of developing applications in different categories. As I noted in an earlier post, it's much easier to develop a Book app than an interactive game.

    One crude measure for the relative complexity of developing apps across categories is to compare the number of apps per seller. The Top 5 categories in Nov/2009, were Books (17 apps per seller), Travel (6 apps per seller), Education (4 per seller), Reference and Sports (3 per seller). There were also 3 apps per seller in the Games and Entertainment categories in Nov/2009:

    (†) Data for this post was for through 12/10/2009, and covers the U.S. iTunes App store.

    Asia Continues to be Facebook's Strongest Growth Region

    Ben Lorica @dliman 2009-11-20

    With Facebook topping 330 million active users over the past week, the company's strongest growth region continues to be Asia. Over the last 12 weeks, Facebook added close to 17M active users in Asia alone. Since my previous post, the share of active users from Asia grew by 2% (to 13.5% of all users), and roughly 1 in 7 users now come from the region. With a market penetration under 2%, Facebook is poised to add many more users in Asia (and Africa).

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    Compared to the U.S., the proportion of Facebook users in their teens (13-17) or in the 18-25 age group are much higher in Asia:

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    As was the case in other parts of the world, expect the share of users 45 and older to climb as Facebook becomes more mainstream in Asia. Growth was strong across all age groups in Asia over the last 12 weeks, particularly among teens (+90%) and the 18-25 age group (+60%).

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    In other regions, notably North America, Europe, the Middle East, and South America, growth in the 18-25 age bracket, lagged behind users 45 and older.

    In closing I want to highlight countries (within several regions) where Facebook has been growing rapidly:

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    In Europe, growth has been fastest in the East: as an example, the number of active users in Poland doubled over the last 12 weeks. Growth in Southeast Asia remains strong in countries that have been home to Friendster's core user base. While Facebook added over 800,000 active users in Brazil, for now Orkut remains the dominant social network in South America's most populous country.

    Counting Unique Users in Real-time with Streaming Databases

    Ben Lorica @dliman 2009-11-11

    As the web increasingly becomes real-time, marketers and publishers need analytic tools that can produce real-time reports. As an example, the basic task of calculating the number of unique users is typically done in batch mode (e.g. daily) and in many cases using a random sample from the relevant log files. If unique user counts can be accurately computed in real-time, publishers and marketers can mount A/B tests or referral analysis to dynamically adjust their campaigns.

    In a previous post I described SQL databases designed to handle data streams. In their latest release, Truviso announced technology that allows companies to track unique users in real-time. Truviso uses the same basic idea I described in my earlier post:

    Recognizing that "data is moving until it gets stored", the idea behind many real-time analytic engines is to start applying the same analytic techniques to moving (streams) and static (stored) data.
    Truviso uses (compressed) bitmaps and set theory to compute the number of unique customers in real-time. In the process they are able to handle the standard SQL queries associated with these types of problems: counting the number of distinct users, for any given set of demographic filters. Bitmaps are built as data streams into the system and uses the same underlying technology that allows Truviso to handle massive data sets from high-traffic web sites.
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    Once companies can do simple counts and averages in real-time, the next step is to use real-time information for predictive analytics. Truviso has customers using their system for "on-the-fly predictive modeling".

    The other main enhancement in this release is Truviso's move towards parallel processing. Their new execution engine processes runs or blocks of data in parallel in multi-core systems or multi-node environments. Using Truviso's parallel execution engine is straightforward on a single multi-core server, but on a multi-node cluster it may require considerable attention to configuration.

    [For my previous posts on real-time analytic tools see here and here.]

    Games Top the Charts in the iPhone and Android App Markets

    Ben Lorica @dliman 2009-11-03

    While it might be true that the number of Book apps is growing at a faster rate, Games continue to dominate the list of popular U.S. iTunes Apps. Games accounted for about a fifth of all iTunes apps over the past week, but the category continued to have a disproportionate share of the Top 100 charts, accounting for 52% of the Top Grossing, 56% of the Top Paid, and 50% of the Top Free apps:

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    Since most Book apps are actually individual e-books, the Gaming category would have a hard time keeping up with the ever increasing number of Books. Once publishers figured out how to turn their titles into iPhone apps, the number of Book apps started growing faster than Games. Nevertheless Games continue to rule the Top 100 charts.

    A similar story is playing out on the Android platform: the most popular Android apps are primarily Games. (In the Android taxonomy, most Books are in the Reference category.)

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    Returning to the top iPhone apps, the price of the Top Grossing apps stabilized somewhat last week. Except for the top decile (rank 1 through 10) for which the median price was about $7, the median price across the other deciles was around $5.

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    Over the last week, the Top Paid Games were slightly more expensive than apps that made the overall Top 100 Paid list. iPhone Game developers will tell you that (visually) compelling and engaging iPhone Games are far from trivial to design and market††. So it's no surprise that the creators of the most popular Games are starting to charge a little more for their software.

    (†) Data for this post was for the week ending 11/1/2009.
    (††) First, designing for such a small screen poses a major challenge. Secondly, the sheer number of Game apps (close to 20K last week) makes it hard to create something that turns into a long-running top-seller.

    Twitter Users Most Followed by the Web 2.0 Summit Crowd

    Ben Lorica @dliman 2009-10-28

    I took the set of users who posted tweets containing the hashtag #w2s and determined who those users followed. Unlike the list of the most followed users in all of Twitter, the list isn't dominated by celebrities. (A few coders landed in the top 50.) Regular Radar readers will be familiar with many of the users listed below: over 20 of the top 50 are based in the SF Bay Area. Of the over 700 users I identified, a third follow Tim:

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    (†) Data for this post was pulled on 10/27/2009. Using the Twitter search API, I was able to identify 1,500 relevant tweets and over 700 unique users responsible for those tweets. Given that I likely omitted earlier tweets, the results are at best an approximation of the true top 50 list.

    Pipelining and Real-time Analytics with MapReduce Online

    Ben Lorica @dliman 2009-10-20

    Most of the news related to the real-time web these days centers around the adoption of decentralized, push-oriented protocols (pubsubhubbub, rsscloud) designed to reduce latency in web publishing. Less discussed are the analytic tools that can are capable of crunching through data in real-time. As more of the web moves towards these types of publishing tools, data-driven organizations will demand low latency analytic tools.

    Some organizations create their own real-time analysis tools, while others turn to specialized solutions††. The Huffington Post developed in-house tools that let editors optimize headlines in near real-time. In some domains, the need for real-time analytics isn't new and companies have moved in with targeted products: SF-based Splunk is a popular real-time analytic tool for IT organizations.

    In a previous post, I highlighted SQL-based real-time analytic tools that can handle large amounts of data. Tools like Truviso (based on the Postgres database) and streambase are attractive in that they require little adjustment for developers already familiar with SQL. In the same post, I noted that other big data management systems such as MPP databases and MapReduce/Hadoop were too batch-oriented (load all the data, then analyze) to deliver analysis in near real-time.

    At least for MapReduce/Hadoop systems things may have changed slightly since my last post. A group of researchers from UC Berkeley and Yahoo recently modified MapReduce to allow for pipelining between operators. Rather than waiting for a Map or Reduce operator to complete (or "materialize to stable storage") before kicking off a subsequent operation, their solution is to modify MapReduce to allow intermediate data to be pipelined between operators. As they noted in their paper, pipelining holds several advantages:

    A downstream dataflow element can begin consuming data before a producer element has finished execution, which can increase opportunities for parallelism, improve utilization, and reduce response time.

    Since reducers begin processing data as soon as it is produced by mappers, they can generate and refine an approximation of their final answer during the course of execution. This technique, known as online aggregation, can reduce the turnaround time for data analysis by several orders of magnitude.

    Pipelining widens the domain of problems to which MapReduce can be applied. This allows MapReduce to be applied to domains such as system monitoring and stream processing.

    Much like the stream databases I described previously, their approach to pipelining allows MapReduce jobs to "run continuously" and analyze new data as it arrives, enabling MapReduce/Hadoop to handle real-time monitoring and analysis tasks. The kicker is that their method of pipelining preserves the fault-tolerance and programming interfaces developers have come to associate with MapReduce frameworks. As an example, users of their Hadoop Online Prototype (or HOP) can continue continue using Hive or Pig.

    In a recent conversation with lead authors Tyson Condie and Neil Conway, they highlighted a few other features of HOP that would make it attractive to current Hadoop users. First, HOP not only preserves Hadoop's public interfaces, it also allows for jobs to be co-scheduled and pipelined, thus reducing the need to write results to HDFS. Second, pipelining leads to preliminary results and early feedback, resulting in faster debugging cycles. Upon seeing early results, a developer can either kill a task, or toggle between pipeline and block mode. Third, HOP does a better job of handling stragglers (slow running tasks) by using previous results to kick-off smart re-starts. Finally, they are currently incorporating a continuous and adaptive optimizer that for a given task, will let HOP converge to the optimal degree of parallelism. The optimizer will allow HOP to scale up/down, dynamically adding/dropping mappers & reducers, based on data being pipelined. In preliminary experiments, they found that superior cluster utilization via pipelining can mean substantial reductions in job completion times.

    For those interested in performing real-time analytics within Hadoop, Tyson and Neil informed us that they will make the HOP code publicly available within a month. When asked if HOP can handle large data sets, they confirmed that researchers inside Yahoo have ongoing (successful) experiments using HOP on "Hadoop scale" data. Over the long-term, they predict some form of pipelining will become standard within Hadoop.

    So how does HOP compare with the real-time SQL databases I described in an earlier post? For domains where the latency required is in the order of (sub) milliseconds (e.g. algorithmic trading), HOP probably won't help. OTOH, solutions like Truviso and streambase have shown they can handle those types of problems. But for a broader class of problems where a delay of a few seconds is acceptable, HOP will be a suitable analytic engine. In terms of usability, tools like Truviso and streambase look and work like standard SQL, making them fairly accessible to a broad class of users. To make HOP more accessible, Tyson and Neil noted that one interesting side project is to modify equivalent MapReduce tools (Hive and Pig) to incorporate "continuous and real-time queries".

    (†) Traditional pull-oriented sytems require subscribers to nag publishers regularly ("Do you have something new?"). Push models deliver content to clients automatically as soon as new content is published ("Don't call us, we'll call you.").
    (††) For real-time structured data analysis, enterprises favor the term complex event-processing (CEP). An example is TIBCO's CEP software.

    Mechanical Turk app on the iPhone Provides Work for Refugees

    Ben Lorica @dliman 2009-10-13

    Mechanical Turk service provider CrowdFlower and microwork non-profit Samasource have teamed up to make their services available to iPhone users. Users of CrowdFlower's mechanical turk platform can now opt to send their tasks to iPhone users. Previously, CrowdFlower users could choose between Amazon mechanical turks or CrowdFlower's stable of turks.

    The Give Work iPhone app takes tasks (created by real companies) and sends it to iPhone users who volunteer to complete them. Meanwhile, workers in a Kenyan refugee camp perform the same tasks using CrowdFlower's regular web interface. In essence, Kenyan refugees work to increase the accuracy of the results provided by the army of volunteer iPhone mechanical turks. In a previous post on Mechanical Turk Best Practices, I highlighted recent research that suggested that for a large set of tasks, the aggregate work of 4-6 turks compare favorably with a single (domain) expert.

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    The payment for tasks sent to CrowdFlower's iPhone app goes entirely to the workers in the Kenyan refugee camp. In addition, Samasource has negotiated with money transfer services, so the payment goes through with zero transaction costs.

    The turks in the refugee camps are recent graduates of Samasource's computer training program. Rather than sitting idly while they wait to be employed, they earn money performing simple computer tasks for real companies. On the other hand, Give Work app users volunteer to perform simple tasks on their iPhone knowing that refugees in Africa are benefiting. CrowdFlower founder Lukas Biewald notes that their work with Samasource opens up their platform to companies who want to tap into and help micro-workers in developing countries.

    There are other mechanical turk services that employ workers in developing countries (see for example txteagle). What distinguishes CrowdFlower is an innovative web interface that lets companies easily upload/define their projects and choose the set of turks they want to use: Amazon, CrowdFlower, and now iPhone users + Kenyan refugees. CrowdFlower has many other features worth noting including analytics and reporting, tools to increase accuracy, and a services team that works with companies interested in custom solutions.

    When I talk to companies about using mechanical turks, many are still unaware†† of what they even are, and most don't quite know how to use them. In our work, we routinely use turks to build machine-learning training sets, and for tasks that require the levels of accuracy that algorithms are unable to deliver. Thanks to companies like CrowdFlower, it's now really easy for companies to dip their toes, and experiment with integrating mechanical turks. And with the launch of their Give Work iPhone app, companies can simultaneously opt to provide income to workers in developing countries.

    (†) We are users of CrowdFlower's mechanical turk platform.
    (††) Actually nervous laughter is a common response!

    The iPhone as a Gaming Platform: Share of Top Apps By Category

    Ben Lorica @dliman 2009-10-08

    As a follow-up to my recent post on the Top Grossing Apps list on iTunes, I examined three lists highlighted in the app store: the Top Paid, Top Free, and Top Grossing Apps. Believing that many users scan these lists, developers covet a spot on any of these Top 100 charts.

    In my previous posts, I've highlighted that Games is the largest category, accounting for about 20% of unique apps. The graphs below show that the gaming category has a much larger share†† in each of the three Top 100 lists:

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    68% of the Top Paid, 67% of the Top Free, and 50% of the Top Grossing apps were Games. Other categories that had disproportionate share of apps in the Top 100 rankings include Social Networking, Photography, (and to a lesser extent) Sports, and Utilities.

    In contrast, three of the five largest categories (Books, Travel, Education) were severely underrepresented in each of the U.S. iTunes Top 100 Charts.

    (†) Size of a category is measured in terms of unique apps.
    (††) Data for this post was for the two weeks ending 10/4/2009. I consider an app as being in the Top 100, if it was listed among the most popular (free, paid or grossing) apps, sometime during those two weeks.

    The Price of The Top Grossing iTunes Apps

    Ben Lorica @dliman 2009-10-06

    In response to developer complaints that more expensive apps were getting buried at the bottom of popularity rankings, Apple recently introduced a separate ranking based on revenue. (The Top 100 Paid apps ranks apps are based on number of downloads.) In this post, I'll validate that compared to downloads, the Top 100 ranking based on revenues does contain pricier apps.

    For each decile, I calculated the MEAN price of the Top 100 Apps over the 2 most recent weeks. Notice that for the most recent week, the MEAN price for each decile of the Top 100 Grossing apps is more than $5. In contrast, none of the deciles for the Top 100 Paid apps had a mean of $4 or more. There isn't much of a relationship between rank and price although there was a slight downward trend in the price of the Top Grossing apps over the most recent week: except for the blip in the 5th decile of apps ranked 41-50, the top deciles tended to have higher MEAN prices.

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    The same situation holds when one looks at MEDIAN price during the most recent week: each decile of the Top Grossing apps had a MEDIAN price of $3, while no decile in the Top 100 Paid apps had a MEDIAN price of $2.

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    Unique Apps by Category: About two weeks ago, the U.S. iTunes store crossed 90,000 apps††. Last week, the Travel and Education categories displaced Utilities, to claim spots in the Top 4 largest categories:

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    (†) I refer to an app as being in the Top N, if it was listed among the N most popular (paid or grossing) apps, sometime during the given week.
    (††) Since inception, 90K different apps have appeared at some point in time. Over the most recent week, more than 85,000 apps appeared in the U.S. iTunes store.

    There are Over a Million People Actively Using Facebook Right Now

    Ben Lorica @dliman 2009-09-24

    A little over a week ago Facebook reached a major milestone: 300 million active users. The fastest-growth region continues to be Asia, but growth in other overseas regions such as the Americas and Africa have also been strong. Currently reaching only 1% of potential users in Asia and Africa, Facebook has barely scratched the surface in both regions:

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    Growth in the U.S. remains fastest among those age 45 and older, and the share of those users is higher in the U.S. than overseas. In other regions recent growth tended to be more evenly divided among age groups. One notable exception has been the teen group in Asia, which grew over 80% in the last 12 weeks.

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    Of the 300 million users, how many are actively using Facebook right now? (For the rest of this post active means not just logged in, but actually engaged.) By treating the previous question as a Fermi problem, I can probably derive a decent estimate. First, I assume that the average fraction of people actively using Facebook at any moment, equals the fraction of time an average Facebook user is active on the site††. Without access to any usage stats, I'll throw out the following guesstimate: a typical Facebook user spends 4 hours per month (or 48 per year) actively using the site.

    pathint

    Depending on how accurate you want to be, there are 1.6 to 6 million people actively using Facebook right now. If the average Facebook user spends considerably more than 4 hours per month (actively) using the site, the estimate would be much higher than a 1.6 million. I do have an escape clause: in classic Fermi problems, being within a factor of 10 is considered acceptable.

    (†) Increasingly popular in the business world, Fermi problems have long been staples in Physics (and Math) departments.
    (††) In other words, if the average Facebook user spends 1% of her time actively using the site, on average 1% of all Facebook users are actively using the site at any given moment.

    Facebook Growth Regions and Gender Split(Facebook的地区增长与性别分布)

    Ben Lorica 2008-12-04

    Since we began tracking Facebook demographics in late May, weekly growth has held steady, usually in the low single-digits on a percentage basis. More importantly, it's fair to say that the company has successfully expanded overseas. With close to 128M users, the share of U.S. users is down to around 30% from 35% in late May:

    pathint

    Over the last three months, Facebook has added members across all regions, with the strongest growth coming from Europe, South America, and the Middle East/North Africa:

    pathint

    In Europe, growth has been especially impressive in Italy and Spain. I'm not sure when the Italian translation of Facebook launched, but soon after, Italians started signing up in droves. The (crowdsourced) Spanish translation was completed within a month and launched in early 2008. I've read reports that users in Spain have used the site to connect with long lost relatives in Latin America. Venezuela, Argentina, and Uruguay were Facebook's fastest-growth countries in South America. In late May, some Radar readers were highlighting Facebook's growing popularity in Venezuela, Argentina, and Chile.

    I don't have any particular insight into how Facebook is growing in the Middle East and North Africa, but the company has added lots of users in Tunisia, Morocco, and Turkey. (I encourage Radar readers from the region to share their thoughts in the comments.)

    Having grown up in Southeast Asia, I've been detecting more interest in Facebook among friends in the region. But for now Facebook still lags Friendster and Multiply. In fact Facebook has far less users in all of Asia than users from Canada! Similarly, the U.K. has more than twice the number of Facebook users than all of Asia. Facebook has to contend with homegrown social networks and slightly different online habits: Asian internet users spend more time on gaming and instant messaging. But even with their relatively small user base and amidst a competitive environment, Facebook is growing in Asia (they added 1.5M users from the region in the last 12 weeks).

    Another interesting tidbit about Facebook's recent growth, is that the fast-growing regions discussed above are adding teens (13-17) and college-age (18-25) users at a faster rate than North America.

    pathint

    With a commanding share of college-age users in its home country, U.S. growth has been strongest among working age users (26-59). I was expecting stronger growth in the teen market (13-17), but teens remain the slowest growing group in the U.S.

    pathint

    The Gender split has persisted: Females now outnumber Males, 51% to 44%. In late May the Female to Male split was 41% to 34%. The share of users who decline to state their gender dropped from 24% in late May to 5% in early December.

    pathint

    That Females so outnumber Males may surprise people. While the Female/Male distribution has persisted over time, there is quite a bit of variation across regions. The Middle East/North Africa is the only region where Male Facebook users outnumber Females.

    pathint

    翻译:Yuwen

    我们自5月份晚些时候一直跟踪Facebook的情况,周增长率一直很稳定,保持在百分之几的水平。更为重要的是,实事求是地讲Facebook已经成功地向海外市场扩展。用户量接近一亿两千八百万,美国用户的比例从5月末的35%下降到目前的30%左右:

    刚过去的三个月里Facebook在所有地区都有增长,其中增长最强劲的包括欧洲、南美和中东/北非:

    欧洲最突出的是意大利和西班牙。我不知道Facebook意大利文版本是何时发布的,但是很快意大利人就蜂拥而至。(网友翻译的)西班牙语版本一个月完成,2008年年初发布。我读到一些报道称西班牙用户利用Facebook联系拉丁美洲失去联系的亲戚。委内瑞拉、阿根廷和乌拉圭是南美洲增长最快的国家。5月末一些Radar读者还曾指出Facebook在委内瑞拉阿根廷智利的快速增长。

    对于Facebook在中东和北非的增长我了解并不多,但是其在突尼斯、摩洛哥和土耳其用户量有很大增长。(希望来自这一地区的Radar读者能在评论中给出更多信息。)

    我在东南亚长大,所以一直都通过这一地区的朋友来了解他们对Facebook的兴趣。但是到目前为止Facebook还落后于FrienderMultiply。实际上Facebook所有的亚洲用户数量远小于其在加拿大的用户数量。同样,英国用户的数量远大于全部亚洲用户数量的两倍。Facebook必须面对当地的社交网络以及那里略为不同的上网习惯:亚洲互联网用户更喜欢玩游戏和即时通信。但是尽管面临相对较小的用户群和激烈的竞争环境,Facebook在亚洲仍然有增长(在过去三个月增长了一百五十万用户)。

    关于Facebook近期增长另一个有趣的现象是:上面讨论的这些快速增长地区13-17岁用户和18-25岁用户增长得比北美快。

    在美国18-25岁用户占最大的比例,增长最强劲的用户群则是26-59岁用户。我曾经希望最强的增长来自于13-17岁用户,但这一年龄段在美国仍是增长最缓慢的群体。

    性别分布仍然如此:女性超过男性,51%比44%。5月末女性和男性用户的分布是41%比34%。不希望公开性别的用户比例从5月末的24%下降到10月初的5%。

    可能大家对女性用户比男性用户多的实事有些吃惊。这样的性别分布有一段时间了,在各个地区还有些不同。中东/北非和非洲是唯一男性用户比女性用户多的地方。

    iTunes App Store: The First Five Months(iTunes App Store:头五个月)

    Ben Lorica 2008-12-02

    Taking a cue from Raven's recent post announcing the 10,000 iPhone app milestone, I decided to update some charts from earlier posts on the U.S. iTunes app store. First, the weekly growth in the number of apps was slower in November: the number of apps grew less than 10% on a weekly basis for all of November. During the last week of November, there were close to 9,800 unique apps, 22% of which were free.

    pathint

    The average price of a Top 100 paid app continued to decline, falling to a little over $2.60 in the last week of November:

    pathint

    Since high-priced top-sellers actually inflate the MEAN price, I created an alternate chart using the median (the decline in the MEDIAN price is even sharper). The corresponding price distribution continued its downward shift as it becomes harder for high-priced apps to crack the Top 100 paid apps list.

    Having more than doubled over the last two months, Gaming remains the largest category accounting for a quarter of all apps. The fastest growing categories were Education and Lifestyle. Medical is the newest app category and as of the end of November there were over 80 medical apps, the 10 most popular of which were free. Among Game apps, Racing, Music, and Sports were the fastest growing Game sub categories.

    pathint

    There has been a slight increase in the proportion of Games priced at 99 cents or lower:

    pathint

    Finally, I computed the share of free apps by category and found that some of the smaller categories have a higher share of free apps. Social Networking apps tend to be apps designed to help users access social web sites from their iPhone, while News apps do the same for news/media sites. In both the Social Networking and News categories, the Free outnumber the Paid apps.

    pathint

    I didn't revisit my previous analysis of the top-selling apps, but I suspect not much has changed since my post at the beginning of November. Among the items I do hope to cover in the future is an analysis of app publishers.

    翻译:xiaochong

    Raven最近的帖子里报道里程碑式的10000个iPhone应用,蒙他点名我来更新一些美国iTunes App Store的图表。首先11月份应用周增长率变缓:11月份每周应用数量增长低于10%。11月份最后一周应用数量接近9800个,其中22%是免费的。

    前100位收费应用的平均价格持续下降,到11月最后一周降至略高于2.60美元:

    销售排名靠前的应用中那些高定价的应用实际上抬高了平均价格水平,我采用中间部分来做图表(下降的趋势仍然很明显)。对应的价格分布情况仍然持续下降,定价高的应用实际上更难进入前100名。

    游戏类应用比两个月前增长了一倍还多,仍然保持着最大应用类别,占所有应用的四分之一。增长最快的类别是教育类别和生活方式类别。医疗是最新的类别,截止到11月末有80多个医疗应用,最受欢迎的10个医疗应用都是免费的。游戏类别中赛车、音乐和运动是增长最快的子类别

    定价99美分或更低的游戏的比例有些许增加

    最后我按类别计算了免费应用的情况,发现一些相对较小的类别免费应用的比例很高。社交网络应用是希望帮助用户通过iPhone访问社交网站,新闻类别的应用同样是要访问新闻/媒体网站。这两类中免费应用的比例高于收费应用的比例。

    我没重新看此前我关于应用销售排名的那些分析,估计情况和我11月早期的一些文章分析的不会有太多变化。未来我倒是想对这些应用出版方的情况作一些分析。

    Shai Agassi on Electric Cars

    Ben Lorica 2008-11-12

    One of my favorite sessions at the recent Web 2.0 summit was Tim's half-hour conversation with Shai Agassi, the CEO of Better Place. Better Place aims to make electric cars widespread ("the electric car as the de facto standard") by addressing major issues that have held back electric vehicles: affordability and convenience.

    In a relaxed conversation with Tim, Shai described an electric car industry that resembles the mobile phone business. Just as telecom companies sell mobile handsets at a discount if one is willing to commit to a contract, their subscription-based model will allow consumers to purchase an electric car at the fraction of the normal price. Car owners will pay additional fees based on the amount of miles they drive and the type of car they choose to own. To support their subscribers, Better Place will also build extensive networks of charging spots and battery exchange stations. They will build the first "Electric Recharge Grids" in Israel and Denmark.

    Prior to starting Better Place, Shai was a president at software vendor SAP. The interview briefly touches on IT and enterprise computing.


    [NOTE: Web 2.0 summit videos are available on YouTube.]

    John Doerr on the iPhone as a Gaming Platform(John Doerr关注iPhone作为游戏平台的潜力)

    Ben Lorica 2008-11-06

    At the Web 2.0 summitt, John Doerr mentioned the high number of games available in the iTunes App store, and wondered whether the iPhone's potential as a gaming platform is being underestimated by Sony and Nintendo. His interest stems from KP having funded a company that develops free and paid games available through the iTunes store.

    I decided to pull together a few charts that give an overview of gaming in the iTunes store. The share of game apps has grown steadily and hovers around 25% of (the now more than 6,000) apps available:

    pathint

    As the largest category, Games has several sub categories. The number of apps available in all but three of the gaming sub categories doubled over the last 8 weeks:

    pathint

    Finally, Free games only accounted for 19% of all games in the most recent week and close to three-quarters cost $1.99 or less:

    pathint

    翻译:xiaochong

    在Web 2.0峰会上John Doerr谈到iTune App Store上存在大量的游戏,他思考iPhone作为一个游戏平台的潜力是否被索尼和任天堂低估了。KP已经向一个开发iTune App Stores上免费和付费游戏的公司注资了

    所以我把一些数据整理出来,看一看iTunes App Store上游戏的整体情况。游戏应用的份额稳定增长并保持在25%左右(现在有超过6000个应用):

    作为最大类别的应用游戏有一些子类别。除了其中三个之外其它子类别应用数量在过去的8周内都翻了一倍

    最后,免费游戏只占所有游戏的19%,将近四分之三的游戏价格等于或低于1.99美元:

    iTunes App Store Categories and the Top-Sellers(iTunes App Store类别与顶级卖家)

    Ben Lorica 2008-11-03

    I previously looked into the Top 100 Paid apps (henceforth known as the top-sellers) and found that their average price has been declining. In this post, I'll examine which iTunes categories are producing the most top-sellers. In terms of number of unique apps, all the categories have grown rapidly over the last two months, with Sports, Education, and Entertainment posting the highest growth rate.

    In the absence of download information, the popularity rankings are the best available proxy for "sales": frequent appearances on the Top 100 Paid Apps list is a good indicator that an app is selling well. Having access to data from around the launch date of the iTunes store, I was able to focus on apps with longer track records (at least 60 days old). The number of days an app spends on the Top 100 list varies across categories:

    pathint

    Of the categories that produce top-sellers, Music was particularly impressive. On average, the 15 Music top-sellers analyzed were on the Top 100 list on 30 different days. (The one Weather app appeared in the Top 100 on 58 different days.) I used duration to see which categories had more proven top-sellers. Solid top-sellers have appeared on the Top 100 Paid apps list on at least 20 different days, while Marginal top-sellers have appeared in less than 10. The Marginal top-sellers have a short-term burst in sales, and are hits for only a few days.

    pathint

    Some categories tend to produce Solid top-sellers (e.g. Music), others produce mostly Marginal ones (e.g. Productivity).

    Besides overall sales, Solid and Marginal top-sellers differ in terms of sales velocity (number of days it takes to land on the Top 100 Paid Apps list). On average, a Solid top-seller appears on the Top 100 list the day it launches. It takes a typical Marginal top-seller 5 days to achieve the same milestone. So if an app lands on the Top 100 list quickly, it's also more likely to appear on the list frequently.

    With an estimated 7.5 downloaded apps per device, iPhone users are happily experimenting and searching for useful software. While the Top 100 list is a convenient shortcut, savvier users in search of apps do so within categories. Someone in need of a mortgage app will need to navigate within the Finance category. As this short list of top-sellers illustrates, the Top 100 list is a bit like the Billboard Hot 100: it's heavy on the pop side.

    (†) While apps can be listed in more than one category, the vast majority (≈ 97%) are listed in only one.

    翻译:xiaochong

    之前我看过排名前100位付费应用的情况,发现它们的平均价格在下滑。在这篇文章中我将考察哪些类别产生最多的顶级卖家。从应用数量来看所有类别过去两个月中都有快速增长,其中运动、教育、娱乐类别增长率最高。

    在没有下载信息的情况下人气排行榜是“销售情况”最好的代表:出现在前100位付费应用的频率是应用销售情况很好的反映。通过自iTune Store发布以来数据的跟踪我考察有较长记录的应用(至少60天)。应用在前100位排行榜上停留的天数各个类别不尽相同:

    音乐类别在顶级卖家方面表现非常突出。平均我们分析的15个音乐顶级卖家在不同的30天里出现在前100位。(一个天气应用在不同的58天出现在前100位。)我用停留时间来考察哪些类别产生更多经得住考验的顶级卖家。稳定的顶级卖家至少有20天出现在前100位,少量顶级卖家则少于10天。这些顶级卖家仅仅是短暂地进入前100位,几天而已。

    一些类别趋于产生稳定的顶级卖家(比如音乐),另一些则产生少量顶级卖家(比如生产力类别)。

    除了总体销售情况,稳定和少量顶级卖家从销售速度(进入前100位之前花的天数)上看也不同。平均一个稳定顶级卖家发布当天就会出现在前100位。典型的少量顶级卖家则要花5天时间。所以如果一个应用能更快地进入前100位,它也更可能频繁地出现在这里。

    每个终端设备7.5个下载应用估计,iPhonoe用户还是很喜欢搜索和尝试有用的软件的。尽管前100位排名是很方便的聪明的用户还是会到类别中去寻找需要的应用。需要抵押贷款应用的用户还是会到金融类别中去找。另外按照这个顶级卖家名单所示,前100名的单子很像音乐流行排行榜:以娱乐为重。

    尽管应用可能处于多个类别中,绝大多数(大约97%)还是在一个类别中出现。

    The Top Paid Apps on the iTunes App Store

    Ben Lorica 2008-10-24

    With the recent launch of the Android app market, I thought it would be a good time to give a quick update on the iTunes app store. For now, there are only a handful of apps in the Android market. Developers will be able to start uploading their apps this coming Monday. In the meantime, the rival iTunes app store keeps growing: there are now well over 5,000 apps.

    pathint

    To put the growth in number of apps in context, I decided to look at our data on the Facebook and Myspace platforms. Unfortunately, we got off to a later start in tracking Facebook and Myspace so the graph below corresponds to growth well after their launch dates. While not an exact comparison (data for the iTunes App store is from launch), the resulting graph is still impressive:

    pathint

    I had an earlier post where I talked about the various categories of apps: nothing major has changed on that front. I will do an updated post on categories and other app store topics, but for now I'll focus on the Top 100 paid apps. Since iTunes highlights the Top 100 Paid apps, making it onto that list translates to free exposure.

    The Top 100 rankings change constantly throughout the day. They are based on "popularity", but I haven't been able find details of how the rankings are computed (and how often). In any given week applications cycle in-and-out of the Top 100. On average (over the last four weeks) about 136 different apps spent time in the Top 100. But in recent weeks there has been a small decline in the number of apps that made the Top 100:

    pathint

    The average price of a Top 100 paid app has been declining steadily. In mid-August, the average was around $4. Recently, the average price of a Top 100 app was down to about $2.80.

    pathint

    The decline in average price is not just due to expensive/outlier apps dropping out of the Top 100, the corresponding price distribution has been shifting downward slowly over time. It has become harder for high-priced apps to crack the list. Other notable characteristics of Top 100 paid apps:

    • On average it takes around two weeks after launch before an app cracks the Top 100 list
    • An app can be in-and-out of the Top 100 list over several weeks. On average, an app is on the list on 4 separate calendar (Monday to Sunday) weeks.

    Revenue is harder to estimate without number of downloads/installs. If one had download data on enough apps, then a statistical model could lead to estimates for the rest.

    We will continue to track the iTunes app store and post interesting trends here on Radar. The app store has clearly intensified interest in the iPhone. Apple sold over 6.8M iPhones last quarter, and Q4 revenues for the iPhone were up 583% compared to the same period last year.

    Facebook Growth By Age Group: Share of College-Age Users is Declining(Facebook增长情况(按年龄段分):大学生年龄组用户份额走低)

    Ben Lorica 2008-09-17

    With the U.S. now accounting for only about a third of all Facebook users, we are starting to see a gradual shift away from its original demographic of college-age users (18-25): 46% of all users are 18-25 years old, down from 51% in late May. The number of users in the 18-25 segment is growing, but at a slower pace than the other age groups. Among the major Facebook age segments, the fastest growing are teens (13-17) and young (26-34) to middle-age (35-44) professionals, with the growth in teens driven by non-U.S. markets. Also note the strong growth in the much smaller 45-54 and 55-59 age groups:

    pathint

    In the U.S., 51% of Facebook users are 18-25 years old, down from 59% in late May. But when one looks at other large and/or fast-growing Facebook markets, the share of the 18-25 age group is less than 50% in most of them:

    pathint

    In the U.S. (51%), Turkey (53%), and France (51%), more than half of all Facebook users are 18-25 years old. In comparison, the other countries shown above have more users who are young (26-34) or middle-age professionals (35-44), pushing the share of 18-25 year olds below 50%. Finally, while there is slight shift away from college-age users both in the U.S. and overseas, the 18-44 age group coveted by advertisers, continues to comprise over 80% of the Facebook user base.

    翻译:Michael J.

    美国市场目前占Facebook总用户的三分之一,但是大学生年龄组用户(18-25)与最初情况比较有下降:46%,五月份晚些时候还是51%。18-25年龄段用户数则在增长,只是与其他年龄段相比慢一些。在Facebook主要用户年龄段中增长最快的是13-17岁年龄段和26-34岁、35-44岁的专业人士,主要源于非美国市场中13-17岁年龄段的快速增长。还有一点需要注意的是像45-54岁和55-59岁这样相对小一些的年龄段有很强的增长:

    美国市场51%的Facebook用户是18-25岁,与五月份59%的份额比较有所下降。但是如果看一下Facebook其他国家和地区重要或快速增长的市场,18-25岁这一年龄段所占份额大多小于50%:

    美国51%,土耳其53%,法国51%,这些地方18-25岁用户超过一半。相比较上面这些国家和地区更多的用户分布在26-34岁或35-44岁年龄段,从而将18-25岁的用户份额压至50%以下。最后,尽管18-25岁用户份额在美国市场和海外市场均有所下降,广告商看中的18-44岁年龄段用户仍然超过Facebook总用户的80%。

    The U.S. iTunes App Store(美国iTunes App Store)

    Ben Lorica 2008-08-15

    With the iTunes App store now over a month old, I decided to look closely at data from the U.S. store over the last three weeks. While sales numbers are not publicly available, Apple publishes overall as well as category-level rankings. There are currently just over 1,800 (paid and free) applications in the App store, double what it was three weeks ago. Games is the largest category with about 500 applications (roughly 27% of all apps), up 87% from three weeks ago. Puzzles, Arcade, and Board games are the three largest Gaming subcategories:

    pathint

    The fastest-growing category, Education, more than tripled over the last three weeks.

    The average price per paid app is around $5.50, with 94% of apps priced at $10 or less. Prices vary considerably by category with expensive apps skewing the average price in a category: a single application priced at $449 drove up the average price of Finance apps to more than $22. Excluding the top and bottom 1% priced apps, the average price of an iPhone application is about $5.20. Similarly, by removing the top and bottom priced app in each category, we get a more reasonable estimate of the average price per app within a category (click here for details).

    The Book category is comprised mostly of ebooks and while there are over 150 such "apps", it was the only category not represented in the Top 100 rankings:

    pathint

    In contrast, more than 1 in 10 of all Music apps were among the Top 100 Paid Apps:

    pathint

    Looking beyond the Top 100 paid apps to all paid iPhone applications, the best-performing categories (in terms of popularity) are Music, Weather, Navigation, Lifestyle, and Entertainment (click here for details).

    On average, app providers have slightly over one app each, with 25 (out of the close to 1,100) providers accounting for about 21% of all paid apps:

    pathint

    Most providers had 0 or 1 app listed in the Top 100 Paid Applications, with the following exceptions: Hottrix, Pangea Software, Inc., Phase2 Media, telience.com, and Electronic Arts all had 2 apps in the Top 100 list. For now, the cohort of web developers who dominate the Facebook application platform have been unable to make similar inroads in the iPhone platform. Perhaps it's time to brush up on Cocoa and Objective-C?

    翻译:xiaochong

    iTunes App Store开张一个多月,我决定仔细看一下美国最近三周的数据。销售数据没有公开,苹果只发布了总体情况以及按类别的排名情况。目前有超过1800个(收费或免费的)应用,是三周前的两倍。最大的类别游戏大约有500个应用(大约占所有应用的27%),比三周前增长87%。Puzzles、Arcade、Board是最大的三类游戏:

    增长最快的类别是教育类,是三周前的三倍多。

    收费应用的平均价格为5.5美元左右,94%的应用定价在10美元或更少。价格在不同类别之间差别相当大,有些很贵的应用足以影响所在类别的平均价格:金融类别中一个449美元的应用将平均价格拉到22美元多。不算价格最高和最低的1%应用,iPhone应用的平均价格应该是5.20美元。同样,如果不计算每一类别中最高和最低的应用,我们就能得到一个每类别中应用更合理的平均价格估算(详细情况请参照这里)。

    图书类大多数都是电子图书,有150多个这样的“应用”,这也是唯一一个没有出现在前100名中的类别:

    相反,超过10%的音乐应用出现在收费应用前100名中:

    通过前100名收费应用和所有收费iPhone应用可以看出,最突出的类别(从受欢迎程度来看)是音乐、天气、导航、生活方式以及娱乐(详细情况请参照这里)。

    平均来讲应用提供商有稍微一个多应用提供,25个(总共将近1100个)提供商占了所有收费应用的21%:

    大多数提供者有一个或者没有应用进入前100名收费应用名单,但有如下例外:Hottrix、Pangea Software, Inc.、Phase2 Media、telience.com以及Electronic Arts都有两个应用在前100名中。现阶段大量在Facebook平台上成功的Web开发人员还没有在iPhone平台上有相似的作为。也许是时候该研究研究CocoaObjective-C了?

    Facebook Growth By Country and the Slowdown in App Usage(Facebook版图继续扩张但应用使用率减速)

    Ben Lorica 2008/07/21

    With the Facebook Developers conference slated for later this week, I thought it would be a good time to give a brief update of a previous post on Facebook demographics. What follows are recently published number of users by country and region, along with growth rates for select regions and countries. Over the last four weeks, the fastest growing regions were South America, Central America and the Carribean:

    pathint

    While Facebook grew double-digits in Asia it did so from a relatively small base (approx. 3.7 million users), in a region with hundreds of millions of potential users. Of the countries in South and Central America, Chile is worth highlighting (up 67.5% from four weeks ago). As several Radar readers predicted, Facebook has grown steadily in Chile where it now has over 2.2 million users (around 14% of the population). In other parts of the Americas, Hi5 and Orkut remain the largest social networks:

    pathint

    Looking closely at the top 30 countries, a few European countries have grown more than ten percent over the last four weeks (France, Spain, Germany, Italy), with France having the most number of users (approx. 2.5 million). Skyrock remains the largest social network in France. Norway saw a decline but is still home to more than a million Facebook users. We will continue to track how Facebook is doing vis-à-vis other leading regional social web sites and whether their disputes with other companies affect their growth rates.

    pathint

    As far as recent trends in the Facebook app platform (the subject of this week's f8 conference), we have detailed reports (here and here) on the subject. At the last Graphing Social Patterns conference, Roger Magoulas provided highlights of our most recent findings. The number of published apps continues to grow steadily (to over 32K) but total usage remains flat. Besides the fact that the top 10% of apps account for 98% of total usage, aspiring Facebook app developers should know that only about 6% of apps average at least 500 active users per day:

    pathint

    (For specific tips on how to launch and build successful Facebook apps, consult this O'Reilly Radar Report.) Finally, as I noted in a previous post, the most popular applications on the Myspace platform continue to account for slightly less users than their Facebook counterparts.

    翻译:xiaochong

    随着Facebook开发者大会这周晚些时候开幕,我想可以给出一些比前面Facebook统计数字更新的数据。下面是最新发布的按国际和地区分类的用户数,以及一些区域的增长率。在过去的四周里增长最快的地区包括南美、中美洲和加勒比海地区:

    Facebook在亚洲有两位数的增长,这源于那里相对较小的基数(大约370万用户),而这一地区有着数以亿计的潜在用户。在中南美洲国家中智利非常突出(增长了67.5%)。正如几位Radar读者预见的Facebook在那里得到了稳定的成长,已经有超过220万的用户(占总人口的14%)。在美洲其他地区Hi5和Orkut仍是最大的社交网络:

    仔细看排名前30位的国家,一些欧洲国家过去四周增长超过10%(法国、西班牙、德国、意大利),法国有最多的用户(大约250万)。Skyrock仍是法国最大的社交网络。挪威有所下降但仍有超过100万Facebook用户。我们将继续跟踪Facebook相对于那些地区领先的社交网络是如何运作的,以及这些竞争是否影响了他们的增长率。

    关于Facebook应用平台(这周f8会议的主题)最近的趋势我们有更为详细的报告(这里,还有这里)。在Graphing Social Patterns会议上Roger Magoulas给出了一些最新发现。发布的应用数继续稳定增长(超过32000)但总体使用情况持平。其中顶端的10%应用占了98%的总使用数,热心的Facebook开发人员应该了解只有6%的应用平均达到每天500活动用户的水平。

    (更详细研究如何在Facebook上发布和构建成功应用请参考O'Reilly Radar报告。)最后一点,正如我在此前的文章里讲到,Myspace平台上最成功的应用继续比Facebook上相对应应用的用户数略少一些。

    Developer Interest in the iPhone, Android, and Symbian(iPhone、Android和Symbian上的开发热情)

    Ben Lorica 2008/07/15

    With several hundred applications now available in the iTunes App store, I decided to consider alternate ways of gauging interest in the platform. Using MarkMail, one can quickly scan thousands of mailing lists and restrict the results to those related to software development. Based on the number of posts to (MarkMail) mailing lists, Linux-based alternatives generate considerably more email chatter than the iPhone:

    pathint

    Staying with the previous metric (posts to mailing lists), there does seem to be growing interest in the iPhone among developers. Since the launch of Android (November 2007), the number of iPhone related messages has grown at a faster rate than those for its competitors:

    pathint

    Other online tools suggest growth in the number of job postings that mention the iPhone. But while a majority of the most recent iPhone related job postings were posted by Apple (making the recent growth in job postings less impressive), Android jobs postings came mostly from outside Google.

    pathint

    For now the launch of the iPhone puts the spotlight on Apple's App store and platform. The reality is that the mobile landscape is evolving rapidly and with Android yet to launch, the previous numbers will change dramatically over the next months. We will continue to monitor developer interest in the different mobile platforms using a variety of indicators.

    Yet another option lurks, one already familiar to web developers and users. At last weekend's Foo camp, I attended a session on the mobile web and left convinced that with access to the right hooks into mobile devices, web developers can deliver equally cool apps through mobile browsers. Which mobile platform are you most excited about?

    翻译:xiaochong

    iTune应用商店里已经有几百个应用可用,我开始用一些其他办法来研究iPhone平台上聚集的热情。MarkMail能够快速搜索数千个邮件列表,然后将与软件开发有关的结果过滤出来。从MarkMail得来的数据显示基于Linux的方案产生了比iPhone多得多的讨论:

    与此相应的是在开发人员中对于iPhone平台的热情在增长。自Android在2007年11月发布以来,与iPhone相关的邮件比其他任何对手相关的邮件增长都快。

    其他一些在线工具也显示与iPhone相关的工作招聘数量也在增长。然而很多最近的iPhone工程师招聘大多是Apple发出的(这多少差点意思),Android相关的招聘则更多是Google之外的企业招人。

    目前iPhone的发布让Apple应用商店和平台广受关注。移动领域在快速发展,随着Andriod手机面世这些数据将会在未来几个月发生戏剧性的变化。我们将采用各种手段持续监测开发人员针对各种移动平台的兴趣。

    熟悉Web开发人员和用户的一方有潜在可能性。上个周末在Foo Camp上我参加了一个关于移动Web的会议,我相信切入点合适的话Web开发人员将同样能够通过移动浏览器开发出精彩的应用。您最喜欢哪种移动平台?

    user/ben_lorica.txt · 最后更改: 2010/01/15 由 radarman
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