Jimmy Guterman

photo_jimmy_m.jpgJimmy Guterman is editorial director of O'Reilly's Radar group and the editor of O'Reilly's Release 2.0. He has been editor in chief of Forrester, Gaming Industry News, CD Review, and has written or edited for more than 100 newspapers, newsletters, or magazines. Jimmy first contributed to an O'Reilly project in 1993 (long live GNN). He lives in Massachusetts and has been president of The Vineyard Group since 1996. You can find more about him than you'd ever want to know here.

Jimmy Guterman是O'Reilly Radar部门的编辑主管,也是O'Reilly Release 2.0的编辑。他是Forrester、Gaming Industry News、CD review的主编,曾经为超过100份报纸、新闻通讯或杂志写过或编辑过文章。Jimmy第一次参与O'Reilly的项目是1993年(GNN万岁)。他住在马萨诸塞州,自从1996年就是Vineyard Group的总裁。你可以在这里发现更多关于他意想不到东西。

New Release 2.0 on Money 2.0

2008/04/30

One year ago, we published an issue of Release 2.0 entitled "When Markets Collide" (download a PDF), in which we considered what Wall Street and Web 2.0 might have to teach one another. Quite a bit, it turned out: the key parallels we uncovered include latency (both have to do their jobs more or less instantly), connectivity (it's the liquidity of Web 2.0), sensors and actuators (and how to use them), and reputation (stockbrokers are no longer curators -- they're rated).

So it's a ripe time to consider the status of the relationship. What's new? What's changed? The amount of financial data available publicly is astonishing. That doesn't mean it's all useful. There's plenty of data out there, but it's plenty confusing. You can't extract alpha until you understand what you're looking at. As Michael Simonsen, president and CEO of Altos Research, puts it, "free data on the internet is a mess."

If anyone doubts that financial markets and technology markets are deeply intertwined, consider this: the same day that JPMorgan Chase revealed its "purchase" of Bear Stearns, a Gartner Group analyst released a report showing that "the financial services industry continued to lead all vertical markets in server revenue, as it accounted for 25.3 percent of worldwide server revenue in 2007." As goes one set of markets, so goes the other.

In this issue of Release 2.0, we consider the Wall Street/Web 2.0 mashup from a number of angles. We talk to Paul Kedrosky, chair of our Money:Tech conference and an influential blogger on the topic (as well as others), about why some on Wall Street hate Web 2.0 -- and what Web 2.0 can do to infiltrate Wall Street nonetheless. Entrepreneur Marc Hedlund, now chief product officer for OATV-funded personal finance startup Wesabe, examines what happens when hidden data gets surfaced. Cathleen Rittereiser talks to hedge fund managers to discover what they want from Web 2.0 -- and what they're actually getting. Longtime Radar contributor Nathan Torkington digs deep into prediction markets and spells out both how to manage them and what companies can gain from implementing them.

It's a truism that alpha lasts longest when it's hidden. That may have been true in the past, but the growing use of Web 2.0 tools means that less data will stay hidden, and what's hidden will stay hidden for a shorter period of time. As James Altucher of Stockpickr said at Money:Tech, "When it comes to data nowadays, closed source is a myth."

You can purchase the current issue of Release 2.0 or, even better, subscribe to the newsletter.

SpongeBob SquarePants Supports O'Reilly Research Finding(SpongeBob SquarePants支持O'Reilly Research的发现)

04.06.2008

In O'Reilly Radar's recent reseach report, Virtual Worlds: A Business Guide, we contend that virtual worlds will go mainstream. The most powerful data point supporting our argument is that the most active and popular virtual worlds nowadays tend to be those populated by children. The next generation is growing up playing virtual worlds.

And now one of the biggest purveyors of virtual worlds for children, Nickelodeon (which owns Neopets), is going in deeper. It's adding more virtual world features to Neopets and developing a virtual world around its SpongeBob SquarePants franchise. Companies not paying attention to virtual worlds are not paying attention to where the market is going.

在O’Reilly Radar最近的研究报告Virtual Worlds: A Business Guide中,我们认为虚拟世界将会成为主流。支持这个论点的最强有力的数据是目前最活跃、最流行的虚拟世界都是那些孩子最多的地方。下一代正在玩着虚拟世界成长起来。

最大的儿童虚拟世界之一Nickelodeon(属于Neopets)正在更上一层楼,加入更多虚拟世界的功能并且围绕SpongeBob SquarePants开发一个虚拟世界。不关注虚拟世界的公司就是不关心市场在哪里的公司。

user/jimmy_guterman.txt · 最后更改: 2009/01/06 由 radarman
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