Raven Zachary

photo_raven_m.jpgRaven Zachary helps people create, develop, and launch iPhone products and services. He also is a Contributing Analyst with The 451 Group, an IT industry analyst firm. Raven works with O'Reilly Media on iPhone and mobile technology related events, and is the founder of iPhoneDevCamp, a not-for-profit iPhone developer conference. He is currently advising a number of companies on iPhone strategy and product development. Raven has directed the launch of two Top 20 iPhone applications, Obama '08 for Obama for America and Nearby for Platial. He is regularly quoted by the press about the iPhone and is a frequent conference speaker on the topic. Raven’s iPhone pursuits can be viewed at raven.me and he can be followed on Twitter, @ravenme.

Raven Zachary帮助大家创建、开发和发布iPhone产品和服务。他也是IT产业分析公司451 Group的特约分析师。Raven与O'Reilly合作开发iPhone/移动技术相关的活动,创立了非盈利性iPhone开发者大会iPhoneDevCamp。他目前正在向一系列公司提供iPhone战略和产品开发。Raven指导了两个排名前20位的iPhone应用,Obama'08 和Platial的Nearby。他经常在出版物谈到iPhone时被提及,也经常在这方面会议上演讲。Raven关于iPhone的情况可以参见www.raven.me,你也可以在Twitter上找到他,@ravenme

Palm's Third Act

2008-12-28

2009 marks another year when Macworld and CES are scheduled for the same week. It'll be a great week for product announcements, but it'll also be a week of information overload. RSS feeds will overflow with gadget coverage. For those of us covering technology, it presents some logistical challenges, too. Which conference to attend? I'll be at Macworld again this year, but with Steve Jobs passing on the keynote slot, it's tempting to head to Las Vegas for CES during the second half of the week. Why? Big news is expected from Palm on January 8th.

The last major announcement from Palm was the Foleo in May 2007, a device that was cancelled only a few months later. While the device itself was a failure, the concept was not. Netbooks are quickly becoming a sizeable market with universal appeal. Palm's experience with the Foleo has left much of the tech press skeptical of Palm's coming announcement. Personally, I think this is going to be one of Palm's most important announcements in its history, following its two prior acts - the rise of the Palm PDA in the mid to late 1990s and the company's transition to smartphones after the acquisition of Handspring in 2003. A hit will resurrect the company. A flop will likely lead to its demise.

This is an interesting time for Palm. On December 22, the company announced that it had secured $100 million in an equity investment from Elevation Partners, just four days after a disappointing Q2 FY09 earnings announcement with a substantial net loss for the quater. Palm's CEO Ed Colligan called this an "undeniably difficult period." Indeed. With so much of the smartphone narrative and consumer excitement focused on iPhone, BlackBerry, and Android, Palm has largely been left out.

The far more intriguing Colligan quote from the Q2 FY09 earnings release concerns Palm's upcoming announcement - "We are on track to deliver a breakthrough new platform and products that will bring a truly differentiated smartphone experience to our customers and reestablish Palm as a leading innovator in the mobile industry."

Breakthough new platform... Truly differentiated smartphone experience... Reastablish Palm as a leading innovator in the mobile industry...

Sure, press releases are full of language like that, but if you're Palm, you can't make these statements with the smartphone market conditions the way they are and expect to be taken seriously ever again unless there is some shred of truth in these words.

I think Palm has a chance. Not a very good chance, but a chance here and I think it's unfair to be dismissive until we know exactly what Palm has to show us. For Palm to change the smartphone market dynamics at such a critical time, the company needs a hit on January 8th. Anything less than that will turn its third act into its final act.

10,000 iPhone Apps(10000个iPhone应用)

2008-11-30

Two services that track the iPhone App Store - AppShopper and 148Apps, announced on Saturday that there have been over 10,000 iPhone applications released on the US App Store. The number of currently available applications is just shy of 10,000 due to discontinued apps and a few that have been pulled by Apple (e.g. trademark disputes, terms of service violations, etc.). AppSherpa believes that it will only be a few more days until there are 10,000 iPhone applications available for sale on the US App Store. Total international App Store numbers are not being tracked by anyone outside of Apple, as far as I can tell.

Quick stats highlights from the first 10,000 iPhone applications:

  • Games are the leading category, accounting for one in four of total applications. This reinforces Apple's recent marketing campaign around games.
  • $0.99 is the most common price point, although one in four applications are free.
  • The most expensive application currently for sale is iRa by Lextech Labs for $899.99. This is video surveillance application that integrates with a number of CCTV systems.
  • The entire iPhone App Store catalog could be purchased for just over $30,000, although there's only room to fit 129 of them on your iPhone or iPod touch at any given time (148 apps in total, but that includes the default applications from Apple).

Ben Lorica and Roger Magoulas in the Market Research Group at O'Reilly Media have been doing an excellent job tracking the iPhone applications market. You can see some of this work on Ben's Radar posts. I am looking forward to seeing an update from Roger and Ben now that we're crossed the 10,000 mark.

翻译:xiaochong

两个跟踪iPhone App Store的服务——AppShopper148Apps——周六宣布在US App Store上已经有超过10000个iPhone应用。现在可用的应用数略低于10000,因为有一些终止的应用以及被Apple拿下去的应用(比如因为商标冲突,违反服务条约等)。AppSherpa认为再过几天就可以达到10000个iPhone应用在销售了。全球App Store的数字只有Apple自己跟踪。

下面是第一个10000个iPhone应用的一些统计情况:

  • 游戏是最大的类别,占所有应用的四分之一。这也印证了Apple最近围绕游戏展开的营销攻势。
  • 0.99美元是最普遍的价格,尽管有四分之一的应用免费。
  • 最贵的应用目前是Lextech Labs的iRa,899.99美元。这是一个视频监控应用,结合很多闭路电视系统。
  • 整个iPhone App Store目录价值超过30000美元,当然你的iPhone或iPod touch只能装129个应用(总共应该是148个,但其中包括一些Apple缺省带的应用)。

O'Reilly Media市场研究部门的Ben LoricaRoger Magoulas一直非常出色地跟踪iPhone应用市场。您可以参考Ben在Radar上的文章。我也很急切地希望看到Roger和Ben针对突破10000个应用之后给出的最新分析。

Asynchronous Multiplayer Mobile Gaming

2008-11-22

With all the news on Friday about Apple's release of iPhone OS 2.2, there was another iPhone news item that got less attention than it deserved. Two young iPhone developers, Danielle Cassley and Jason Citron, released the sequel to their much-acclaimed iPhone puzzle game, Aurora Feint. Aurora Feint II: The Arena (iTunes link) introduces the concept of 'casual asynchronous massively multiplayer online gaming' for iPhone. That's a mouthful, merging a number of distinct terms into one. Let's break that down into its individual pieces:

  • Casual games have simple rulesets and can be played in a short amount of time, such as Blackjack or Mindsweeper.

  • Asynchronous games allow for people to participate without playing at the same time, such as turn-based games like Chess or Scrabble.

  • Massively multiplayer online games have persistent, shared worlds, such as World of Warcraft or for you parents of youngsters out there, Club Penguin.

This combination of gaming elements is very appealing in the mobile market. It's a perfect lifestyle fit. People want to play games in short increments of time. This may be during a commute on public transit or waiting in the doctor's office. People want to play games on their own schedule. Not every player in a game can dedicate the same period of time to participate. People want to play games with real people, especially people they know. A shared game world provides this opportunity.

Aurora Feint II accomplishes this through the use of 'ghosts'. A human player builds up a character in the game world that has the ability to act autonomously while the player is offline. The player's ghost can be challenged in the game world at any time, and when the player returns to the game world, the ghost can be controlled directly. It's a novel approach and solves a number of problems with people wanting to play with their friends on their own schedules.

Casual asynchronous massively multiplayer online gaming is going to be a hot market for game developers and it's a natural fit for mobile devices. Expect to see more iPhone titles like this in the near future.

iPhone is the Top Selling Consumer Phone in the U.S.(iPhone成为美国销量最大的消费手机)

2008-11-11

The third calendar quarter of 2008 (Apple F4Q08) was a record for iPhone sales. 6.9 million iPhones were sold from July through September, more than the 6.1 million iPhones sold in prior quarters combined. Steve Jobs mentioned during Apple's most recent quarterly earnings call (transcript) that the company had even beat out Research in Motion (RIM), which sold 6.1 million BlackBerry devices during the same period. iPhone 3G was launched in 21 countries on July 11th and is now for sale in 62 countries, with 18 more planned in the coming months.

Market research firm The NPD Group further reinforced the significance of the prior quarter by announcing that iPhone 3G was the top selling consumer handset in the U.S. (press release). iPhone dethrones the Motorola RAZR, which has held this position for an impressive 12 consecutive quarters. According to Ross Rubin, director of industry analysis for NPD, “The displacement of the RAZR by the iPhone 3G represents a watershed shift in handset design from fashion to fashionable functionality.”

This is an impressive feat less than a year and a half after the debut of iPhone in June 2007. With 13 million iPhones already sold, Apple may exceed 20 million before the end of the year. Does anyone have an estimate for iPhone unit sales in the fourth calendar quarter?

翻译:Michael J.

2008第三季度(Apple的F4Q08)iPhone销售创纪录。从七月到九月销售了690万部iPhone,超过了此前所有季度销售总和610万部。这是Steve Jobs在最近Apple的季度收益电话(文本)中谈到的,这一成绩甚至击败了RIM,后者同期销售了610万部黑莓手机。iPhone 3G七月11日在21个国家发布,现在在62个国家销售,未来几个月还计划进入另外18个国家和地区。

市场调研公司NPD也宣布iPhone 3G成为美国市场销售最多的消费手机。(新闻稿。)iPhone甚至击败了Motorala RAZR,RAZR曾经连续12个季度占据销售榜首位置。NPD产业分析主管Ross Rubin认为“RAZR被iPhone 3G取代成为手持设备由单纯的时尚向时尚功能化转变的分水岭。”

这是继一年半之前发布iPhone之后的又一伟大成功。iPhone已经销售了1300万部,到年底有可能超过2000万部。大家有兴趣可以预测一下第四季度iPhone的销售数字。

New iPhoneLive Conference in November(11月份新会议:iPhoneLive)

2008-09-04

Please welcome Raven Zachary, an iPhone maven and the chair for our new conference. He will be blogging on Radar about iPhone and mobile issues. -- Brady

I am pleased to announce the launch of a new O'Reilly Media conference focused on the emerging iPhone ecosystem - iPhoneLive. Apple's iPhone is having a profound impact on the mobile telephony and computing industries, reshaping how we think about mobility and defining an entirely new class of devices. Whether you're already building apps for the iPhone or are a developer who wants to make a move to the iPhone platform; if you're an entrepreneur or simply an enthusiast of the iPhone, this is the event for you. I am the conference co-chair, along with Bill Dudney, an iPhone developer and author.

This one-day event scheduled for November 18, 2008, in San Jose, California, will explore the business and development issues surrounding the iPhone platform. There are two main iPhone themes at this year's event - Build (core iPhone development) and Launch (launch readiness and business issues).

iPhoneLive will also feature Launch Pad, a showcase for the coolest, not-yet-public apps and startups. The iPhoneLive Launch Pad presents an opportunity for iPhone developers and entrepreneurs to unveil new applications and startups at a major event. There are a limited number of slots available for iPhoneLive Launch Pad, and there is no cost to participate. The deadline for submitting a proposal to participate is September 30th.

With only eleven weeks remaining before the event, we won't be doing a call for papers this year, but there is still time for community input into the conference program. We're finalizing our speakers and panelists now. We'd love to hear from you. Do you have any recommendations for speakers and panelists? What would make this conference a must-attend event for you? Please send an email to iphone-idea@oreilly.com with your ideas for iPhoneLive.

Some of the confirmed speakers include:

  • Tim O'Reilly and his thoughts on the iPhone
  • Steve Demeter, the creator of Trism, "Building an iPhone App in Your Spare Time"
  • Ben Lorica and Roger Magoulas, O'Reilly Media, "App Store Trends and Patterns"
  • Ryan Sarver, Skyhook Wireless, "Why Consumer-ready Location Matters"
  • Neil Young, ng:moco:), "iPhone is greater than..."
  • Di-Ann Eisnor, Platial, "From Web to Mobile: Placing Your Online Company into Your Users' Hands"
  • Shane Vitara, the creator of Drum Kit, "Building Great Apps with Core Audio"

You can stay informed of the progress of iPhoneLive through the conference website, by joining our Facebook group, following user iphonelive on Twitter, and reading blog entries posted by Bill and me on our blogs - dudney.net and raven.me.

We hope to see you there!

翻译:Yuwen

欢迎Raven Zachary,他是一位iPhone行家,也是O'Reilly最新会议iPhoneLive的联合主席之一。他将在Radar上就iPhone和移动平台问题开博。——Brady

我很高兴宣布O'Reilly发布了面向正在出现的iPhone生态体系的最新会议——iPhoneLive。Apple的iPhone对移动电话和计算机产业都产生了深远的影响,改变了我们对移动性的思考方式,定义了一个全新的设备类别。也许你正在构建iPhone应用,也许你是一位希望转到iPhone平台的开发人员,也许是一位企业家或者就是iPhone爱好者,这次的活动都适合你。我和Bill Dudney负责这次的会议,Bill是一位iPhone开发者和作者。

iPhoneLive为期一天,安排在2008年11月18日,在加州圣何塞。会议将探讨围绕iPhone平台的商业和开发问题。今年的活动有两个主要主题——构建(核心iPhone开发)和发布(发布准备情况和商业问题)。

iPhoneLive还将举行LaunchPad,这是一个关于最酷的、还不为公众熟知的应用和创业公司的展示环节。它给iPhone开发人员和企业提供在这样一个重要活动中展示新应用和新创公司的机会。还有不多的几个位置,可以免费参与。提交申请的最后期限是9月30日。

只有11周的时间所以我们今年不准备征集文章,但仍有时间让大家参与会议活动的准备。我们正在敲定演讲嘉宾和辩论嘉宾,很希望听取大家的想法和建议。你有需要推荐的演讲嘉宾和辩论小组嘉宾?什么因素让您认为应该参加这次会议?您可以发邮件给iphone-idea@oreilly.com。

部分已确认的演讲嘉宾包括:

  • Tim O'Reilly,谈他关于iPhone的观点
  • Steve Demeter,Trism作者,“利用业余时间构建iPhone应用”
  • Ben Lorica与Roger Magoulas,O'Reilly Media,“App Store趋势和模式”
  • Ryan Sarver,Skyhook Wireless,“为什么说消费性地理位置很重要”
  • Neil Young,ng:moco:),“iPhone比……好”
  • Di-Ann Eisnor,Platial,“从Web到移动平台:把你的在线公司放到用户手中”
  • Shane Vitara,Drum Kit作者,“用Core Audio构建伟大的应用”

要了解iPhoneLive的进展情况您可以关注该会议网站,也可以加入我们Facebook组,以及在Twitter上跟踪iphonelive,也可以关注我和Bill的博客——dudney.netraven.me

希望在会议上见到您!

user/raven.txt · 最后更改: 2009/01/06 由 radarman
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